Quote:
Originally Posted by Anvart
Quote:
Originally Posted by Hans Witteman
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The point is if i can get a higher resolution i can then have better reflection detail on water surfaced
and even there is a possibility of animating a reflection pattern on it that could simulated a much more advanced shader.
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Best regards Hans
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I wrote already ... You can create additional object such as SkyColor, and use this object as sky reflection model (reflection in the water)... mesh of this object must have a slightly
smaller radius than SkyColor object... and this object (we call it SkyReflection) should not
be visible... then you texture this object (texture with noise, glare and so on... and
with alpha blending!!!)... and then you can even animate this texture and/or make slow
rotation of this object... may be.
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May be bad idea,... because, i think, the new object will close reflection of SkyColor's object ... even if the new object is invisible and with a-blend??

or not bad??? can't test it...