Quote:
Originally Posted by Pisces
Well, the book maybe interesting in it's own right, but let's not forget we are playing a game that pretends to be a simulation but isn't completely realistic.  It's the game that makes the deciscion if it get's detected. Not history.
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That is my point. I'm willing to do my own research by playing, but was jsut looking for some premade graphs (i like graphs, its like pictures for math) and other stuff that explains how the game models visual ship detection and torpedo efective ranges. stuff like that. Maybe its all in the manual, idk. I probably should read it first.