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Old 07-15-11, 02:31 PM   #6
Armistead
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Quote:
Originally Posted by fisherstoys1 View Post
OK I am running SH4 with 1.4 only I tried a couple of mods but have not found one that I am happy with.

The torpedos were the one's with only 41 knot setting.
Yamato took one hit right under the barrels of a this was at 8 m's then one the rest set at 10 m's. The seas were very rough so ended up opening up the bottom of ship the last five hits, the one that did here in were under the engine rooms.

The composition of the Center Force were wrong they had somewhere near to 10 heavy cruisers,,, get this ,,,, a FUSO in the main line.
No worry though I got here with three from the stern tubes.

The thing that got me was when were making Fighting Steel we did our best to make sure that there were no wrong ships in a battle. If there was one, it was a ship put in to make up for one that was not in the game yet.
Say Java Sea, I put the K class cruiser in to make up for no Dutch light cruisers with the 5.9 in guns.
Grant
RSRD doe's have the correct ships in the battle, except for those not in the game. The Fuso is used to replace the Nagato class since it's not in the game. Think Kurita had 5 BB's in the group which RSRD has, including all the CA's. Not only does RSRD have correct ship types it has correct ports and courses. The Center Force leaves Singy to Brunei to the battle taking the exact historical course, as do the other groups.
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