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Old 06-26-11, 12:47 AM   #8
vodkaphile
Torpedoman
 
Join Date: Mar 2005
Location: Louisiana, USA
Posts: 115
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Quote:
Originally Posted by Fish In The Water View Post
Caught my eye here...

Haven't given it much thought, so I'm uncertain as to how this could be fully implemented, but the goal seems laudable. Best of luck with the project!

Well I've already decided my mod wont be...super...

It is based on nygm/gwx and the older real uboot mod...as well as some great german mods.


If it contains any gfx extra it'll be hitman's opticz....

im modifying GFX and nygm based on research.



I've avoided as much as possible to edit hardcoded sh3.exe files but isnt possible to what i want to do ,,


The mod will be large howeve due to the fact that i intend to include the best of the community mods thus far as well as some code from SHIV/V that I've managed to work in.

I'm currently trying to combine MAgui with Hitman's. Because Ilike Magui's interface but I feel hitman's optics is more realistic.

Thats about as far as im going on interface/gfx.


The rest will be more subtle...


weather algorithms, dynamic campaign algorithms and editing of hard coded data.


I'd say my biggest achievement so far is the pump/venting system,,,,think aotd...

the deeper you go the higher speed ypu have to run to prevent depth loss///etc


As of current .....if you are running @ 160m you'll have to add more crew to maintenance to maintain that depth - this is abstract, I have figured out how to add crew to position to compensate. For now it is maint.

If you go silent running you will slowly always lose depth due to shutting off your pumps to be more silent.


The deeper you go the more you will slowly 'dive' due to these effects. Unless you speed up and/or change dive plane. Yes I've figured out how to adjust the planes, so instead of setting 15m depth, you can set fore plane 5dgrees and aft a different depending on rate of descent/ascent.



This has to be done from 1O position.

Fore and aft dive planes will not allow counter productivity.


eg fore 10 aft 10



which would = no gain or loss in depth but a general slowing of the sub.

cannot get around this.



Added commands to open/close vents and pumps.\\

Silent runnind shuts off each, depending on depth you will gain or lose depth.

You cannot open vent until 20m and if you do this causes cavitation and will cause you to be detected by 'elite' ai crews,


sitting idle causes you lose depth due to boency + 120m
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