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Old 06-25-11, 02:05 PM   #7
vodkaphile
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Join Date: Mar 2005
Location: Louisiana, USA
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Quote:
Originally Posted by Wolfstriked View Post
Great stuff Vodkaphile! I love realism and wait to see what you bring.About the merchant knots.....really 35kts???

Will you add in a real navigation aspect to SH3 I do not want to have to use a sextant or whatever it is that was used to navigate but I find the sub icon on map moving along with the waypoint line to ruin immersion.Any chance to remove the subs icon and once a day you ask the NO to estimate location....with variances as to where you actually wanted to go?
This could be harder than it may seem.

It would also make judging enemy speed/course/aob etc from nav map extremely difficult.

It is a cool idea to be added for an ultra-hardcore optional pack but I suspect it will be extremely hard to implement.

If it is possible you could figure out your location by yourself just by using your speed over x amount of time travelled in @ y heading.

Now using time compression may make this more difficult but it could still be figured out using the methods above.

Actually adding a sextant too would improve the accuracy of your location.

It would definitely add a new challenge to the game, I suspect it would frustrate many people however.

It is also unrealistic in a way because your navigation officer would be keeping track of this data, so you shouldnt not know where you are.

Very cool idea, I'd love to try it myself! I will check into being able to change it but there are many variables involved and hardcoded issues that require a new set of changes- eg to sh3.exe which again go into copyright bs...etc.
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