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Originally Posted by Wolfstriked
Great stuff Vodkaphile! I love realism and wait to see what you bring.About the merchant knots.....really 35kts???
Will you add in a real navigation aspect to SH3  I do not want to have to use a sextant or whatever it is that was used to navigate but I find the sub icon on map moving along with the waypoint line to ruin immersion.Any chance to remove the subs icon and once a day you ask the NO to estimate location....with variances as to where you actually wanted to go?
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This could be harder than it may seem.
It would also make judging enemy speed/course/aob etc from nav map extremely difficult.
It is a cool idea to be added for an ultra-hardcore optional pack but I suspect it will be extremely hard to implement.
If it is possible you could figure out your location by yourself just by using your speed over x amount of time travelled in @ y heading.
Now using time compression may make this more difficult but it could still be figured out using the methods above.
Actually adding a sextant too would improve the accuracy of your location.
It would definitely add a new challenge to the game, I suspect it would frustrate many people however.
It is also unrealistic in a way because your navigation officer would be keeping track of this data, so you shouldnt not know where you are.
Very cool idea, I'd love to try it myself! I will check into being able to change it but there are many variables involved and hardcoded issues that require a new set of changes- eg to sh3.exe which again go into copyright bs...etc.