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Old 06-19-11, 09:31 AM   #5
andycaccia
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Join Date: Aug 2007
Location: Italy
Posts: 418
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Quote:
Originally Posted by urfisch View Post
i know, you are passioned in that: coding. we all see this and we all love it. but you cant expect the normal modders here to get the knowledge you have, just to change some things in a game.



i got your point, tdw. but modding cases always need some special knowledge, not that overall coding skills.

for example: if you want to mod the textures, you must need to know, where are they located, what format is used (what color depth), how does an alphachannel work and what is a bump map? but you do not need any knowledge of coded file structures. so if we would have a knowledge database, where every modder shares his knowledge and experiences, an in texture modding interested guy would search for the mentioned knowledge. if one wants to change fundamental things of coded files, he needs to know what variables are created and used, what memory is addressed...simply said: what is creating the content i want to change and how do i get there.

by the way: i know the potential of a hex editor. first used one in "system shock" in 1995 to get different items but to "learn" the file structure of todays games, just to change something small in game is a huge amount of work. you need to learn the things you said. and this takes a lot of time.

so its easier to set up a database, where all skills and experiences are collected. a wiki of sh5 modding. we all dont need to start from zero, if there is already knowledge, that could be spread!!!

Good point.
Quick modding usually does not require a deep knowledge of coding. But a database with informations would really help newcomers and skilled modders alike.
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