Quote:
Originally Posted by Rongel
Hi gap! This is what I get:
So the edge is still showing, it's like one pixel wide line, that still shows even if it's masked out. If I use white colour in the background, this line is white too... I'll try to change my dds settings if it helps.
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Yes, possibly I know why it happens: if the transparency mask got grey values in it, the background of the RGB layer is shown as semi-trasparent border line. Another alternative is that the gfx engine of the game is "blending" the colors found in the dds for smoother aspect, but by doing so it "corrupts" the edges, where the background color is adjoining the flag texture
If I am correct, in both cases the solution is to give background (the part of flag to be shown as transparent in game) the same color(s) as the border of flag's texture.
I'll try this method just now