Hello
Zedi, thank you very much for this important Mod

, I got some conflicts with JSGME when enabling this Mod (please see below) , can you please tell me in which order I need to enable this "das Campaign the SH5 campaignreworked" ?, thank you for your help
"Zones.cfg" has already been altered by the "FX_Update_0_0_16_2_ByTheDarkWraith" mod.
"Mare_Nostrum.pj" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"Common.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"GroupTypeDefs.cfg" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"GroupTypes.cfg" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"PlayerBases.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"PortTraffic_MN.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"Taskforces.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"Traffic.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"Uboats.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"waterPS.fx" has already been altered by the "Dynamic Environment SH5 Basemod (realistic version) V2.1" mod.
"Sh.sdl" has already been altered by the "FX_Update_0_0_16_2_ByTheDarkWraith" mod.