View Single Post
Old 05-28-11, 05:08 PM   #9
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Quote:
Originally Posted by tonschk View Post
Hello Zedi, thank you very much for this important Mod , I got some conflicts with JSGME when enabling this Mod (please see below) , can you please tell me in which order I need to enable this "das Campaign the SH5 campaignreworked" ?, thank you for your help


"Zones.cfg" has already been altered by the "FX_Update_0_0_16_2_ByTheDarkWraith" mod.
"Mare_Nostrum.pj" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"Common.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"GroupTypeDefs.cfg" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"GroupTypes.cfg" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"PlayerBases.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"PortTraffic_MN.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"Taskforces.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"Traffic.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"Uboats.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"waterPS.fx" has already been altered by the "Dynamic Environment SH5 Basemod (realistic version) V2.1" mod.
"Sh.sdl" has already been altered by the "FX_Update_0_0_16_2_ByTheDarkWraith" mod.
Hard to answer.
Zones.cfg are compatible with FX and sh.sdl has the buoys sound. I say, you can overwrite FX.

waterPS.fx ... you can delete this file is not something critical.

Not sure whats this Terrain_harbour_flags_Mod and why has layers like uboats.mis etc. Anyway, this test mod contain only the Mare Nostrum campaign.. so I would say its safe to install last and remove it if you dont play MN anymore.
Zedi is offline