Quote:
Originally Posted by SteelViking
That's because alpha channels don't work like that in SH5. The game reads the alpha channel as a level of brightness or intensity, and at some angles a high opacity texture will look like glass. A very low opacity image will appear dull, and very non-reflective looking.
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Yes like SteelViking says Alpha dose not work in the same way for 3D Models as it does for the 2D Interface.
For the 2D Interface Alpha works like it did for sh3/4 giving a level of transparency from 0% to 100% (White to Black).
But for 3D models its more of a reflective texture to simulate metal glass etc.