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Old 04-19-11, 06:32 AM   #9
jean74
Medic
 
Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
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@Sailor Steeve

Quote:
Originally Posted by Sailor Steve View Post
The first thing I would like to point out is that your distances are much to large. Maximum damage should only happen out to about 25 feet (8 metres) and at 25 metres you should be taking no damage at all.
http://www.navweaps.com/Weapons/WAMBR_ASW.htm

(see notes to Type D Mk III and Mk VII Heavy)

Early on there was a Depth Charge mod that set those parameters. I'm pretty sure GWX uses the same numbers.

[edit] Found 'em!
http://www.subsim.com/radioroom/down...o=file&id=3173
http://www.subsim.com/radioroom/down...o=file&id=3174

Many thanks for the reply and for files. I will download them this evening (now I am at work).


@ USNSRCaseySmith
Quote:
Originally Posted by USNSRCaseySmith View Post
The only problem with the light damage though is that your sub will be destroyed easily. 1 point of damage (Assuming we're talking percentage points) would be fine, but 100 and you sink, and the thing is Destroyers can have hundreds of Depth Charges. So it'd be impossible to survive a Dc'ing without escaping somehow, late war, forget about it its not happening.
When I speak about 1 or 230 damage it's in game "Mineff" (or Maxeff).
And I know that Maxeff at 230 can't destroyed the submarine in only one shot. So the secondary "depth charge effect" that I would like to have (with Maxeff at 1) could cause only a very, very light small damage, just enought to make lights flickering. And in this case, the quantity of depth charges to destroyed the submarine would be probably the same as without the secondary "depth charge effect".

But the immersivity will be improved by the flickering lights.



@ TorpX



Quote:
Originally Posted by TorpX View Post
I think you are right about shaking and minor damage.
The 8m and 16m distances are probably correct as far as they go, but most likely were based on hull damage, which would be easier to estimate. From what I've read, most subs sunk by DC's, were KO'd by accumulated damage rather than by a few lucky hits. The USN dropped DC's by their subs at periscope depth to "indoctrinate" their crews. This was done at 200 and 100yd distances. This suggests that is was considered unsafe the drop much closer than that. I can imagine men and loose equiptment could be thrown against steel members of the interior even if the hull sustained "no damage".
Thank you for your advice.

If someone could help me to create (or create himself) this secondary effect, we will able to modifie Mineff, Maxeff, Maxradius and min radius (from the secondary depth charge effect) to adjust them.
I am sure that It would be a great immersivity mod.

So if a talented modder could accept to help in this project it will really appreciated.

Thanks for all your reply,

Kind regards,

Jean
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