Quote:
Originally Posted by Hans Witteman
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I try many time in the past year to make water transparency with no sucess but ...
Best regards Hans
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Do you want to have a transparent water? OK. Then you will see all the shortcomings of the primitive graphics engine ...
Sample. Object has VisibleUnderWater = false and is submerged in water ... you (camera) are over water ... You will see that object through the transparent water ... Why? because user's camera (you) is above water.
... and vice versa ...
Sample. Let's say the water is transparent (and surface without refraction and reflection) ... Submarine is surfaced, you (camera) under water ... and you will see the bubbles (above u-boat), which should be visible under water ... Why? because the camera is under water ...
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Look at picture (my old small trick) - submarine is surfaced... camera is submerged:
Conclusion. The opacity of the water is not very big flaw ...