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Old 04-07-11, 05:07 PM   #7
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
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Quote:
Originally Posted by TheBeast View Post
Sounds like the dial texture being used does not match dial calibration or the dial texture may not be centered correctly.

As TheBeast stated In stock (And other UI's Dials) the dials.cfg start and end angles do not match the graphic angles 100% hence the little error in dive depth.

Therefore when you click on 20M that actual angle corresponds to 18M in the dials.cfg.

When I created my Dials for my Ui_Boat Mod I calibrated all the angle within Graphic Textures I made to the dial.cfg values to get them 100%.

So stock and any UI's that copy the layout of the stock dial graphics and dial.cfg values will suffer this problem
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