Quote:
Originally Posted by TheBeast
Sounds like the dial texture being used does not match dial calibration or the dial texture may not be centered correctly.
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As TheBeast stated In stock (And other UI's Dials) the dials.cfg start and end angles do not match the graphic angles 100% hence the little error in dive depth.
Therefore when you click on 20M that actual angle corresponds to 18M in the dials.cfg.
When I created my Dials for my Ui_Boat Mod I calibrated all the angle within Graphic Textures I made to the dial.cfg values to get them 100%.
So stock and any UI's that copy the layout of the stock dial graphics and dial.cfg values will suffer this problem