Quote:
Originally Posted by oscar19681
What i would like to know is to be able to place certain characters outside of the u-boat pens to create more life in the harbours.
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For this you will need three things:
1. GR2 file with waypoints
2. CHR file with all the characters
3. Set of waypoints' behaviour files: waypoints_info*.txt, waypoints_edges*.txt, animations_info*.txt, bunker_crew.aix
First thing is to determine what is already there, I suggest you try to find GR2 files for the bunker and harbours first. Using GV you can see if and what waypoints already exist.
If there is no GR2 with waypoints for outside the bunker - we will have to create a new GR2 file with all the waypoints through hex-editing (unless privateer finally finishes his epic quest and comes up with an easier way to export into GR2) and I don't know yet if hex-creating a new file is possible at all since they are quite complicated, but I guess it can be done although it surely will not be easy thing to do. If there are some waypoints - we can try to use Paris_england method of copying the same set of waypoints (copying a existing GR2 file) and moving them through waypoints_info file.
Next thing is the CHR file with characters. If it doesn't exist - we can create one by hex-editing, it is not overly complicated and terrible, but I've had only very quick glance at it and I don't know its structure yet, we will have to work out how to do it first. I think Paris_england already knows how to work with this CHR files but I am not sure if he will give the information since he's away now so we have to do it ourselves.
Creation/editing of the behaviours files should be easy - there are quite a few suitable animations and you are not very much limited by cramped and complicated U-boat inner-structure which limits the animations that can be used.
NB: All the files that reference bunker often have BK letters somewhere in their name.
NBB: Look at the harbour expansion mod - I guess they use GR2 files we are looking for.
I am ready to help you in anyway I can.