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Old 03-09-11, 08:40 AM   #52
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
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Quote:
Originally Posted by mookiemookie View Post
Kind of meh on there only being 3 dialogue choices for each interaction you have. Each option is plainly marked as goody, neutral or bad guy. I prefer a little more ambiguity and less clear cut, black and white choices.
Actually, there's 17 different dialogue options and depending who you talk to, even aggressive choice can be more help than a diplomatic approach.

EDIT: Of course not 17 when talking to one person, tho.

From the wiki:

Quote:
Though it may not be apparent at first, Hawke can exhibit one of three personalities based on the dialogue choices that you favor.
  • Diplomatic/Helpful: Light blue or green highlight
  • Humorous/Charming: Purple highlight
  • Aggressive/Direct: Red highlight
The first dialogue choice you make sets Hawke's personality. If your first pick is a Diplomatic option, for example, Hawke's voice will adopt the Diplomatic tone in the next dialogue line that follows. As you keep choosing similar options at the dialogue wheel, they "stack". If you were to decide to change your personality later on, it would take more than twice the amount of (either Humorous or Aggressive) dialogue lines to active that version of Hawke's voice. The idea behind this system is to ensure a consistency in Hawke's delivery throughout each Act. After a certain number of specific dialogue choices, Hawke's personality is effectively crystallized.


At the start of each Act, Hawke retains his or her established personality, but the "stack" of the previous personality choices is reduced. This gives you a window of opportunity to change your dominant tone.

Last edited by Dowly; 03-09-11 at 09:02 AM.
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