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Old 03-02-11, 11:13 PM   #11
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
Posts: 861
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Quote:
Originally Posted by VONHARRIS View Post
I have abandoned the use of magnetic pistols on TI and TIIIs since they don't work in rough seas.
On the other hand , magnetic pistols work fine with acoustic homing torpedoes. I have never seen a Falke or a Zaukonig detonating prematurely which is very very good against escorts - if you live long enough to use them.
Making a magnetic pistol setting in rough seas is inherently unreliable due to the movement of the water. A fair amount of the time (in rough seas) I'll aim 2 or 3 m above the bottom the keel only to end up having it be a perfect magnetic shot. My goal is to hit the bottom portion of the hull but frequently it ends up going under it just the right amount and cracking the ship in half.

If a magnetic shot is impossible or highly unlikely to explode (like in a storm) aiming as low as possible results in a hit at least 90% of the time (unless of course I seriously screw up the firing solution in the TDC). For aiming at escorts acoustics are great, but not so hot against merchants for the most part. They can be good for disabling their propulsion or slowing them down enough that they drop out of the convoy, otherwise they're pretty much a waste on merchants (though as you point out the pattern running ones are great on merchants).
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