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Old 02-27-11, 04:49 AM   #4
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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Quote:
Originally Posted by Sbygneus View Post
very interesting Stoianm, what is this wasserbomben (a mod?) and what is your tactic exactly? I really would like to play on hard but maybe I am using wrong tactic. Can you write something more about yours?
yes of cource - it is nothing to special so i will make an shorth resume

wasserbomben it is a sound made for rongel and reworked by stormifly

this sound is playing when a depth charge touch the water surface (and means bomb in the water)

So i fire my torpedos - i order crush dive and when i am at 80 mettters i order level the boat and i change heading (the direction depend what i intend to do next - for ex i want to leave the area)

after the torpedo hit the target i order silent running and i change speed for 0.8 knots

if a dd spot me for example and he start to attack me:

i hear the sound wasserbomben played (i know that they are in top of me in through dept charges in water)

i order ahead flank and i order another dept (i go at 100 meters)
i order heading 15 degree to port or staboard (depends of some conditions)
i count 45 seconds and i order sillent running - set new speed 0.8 knots
i order new heading 15 degree in the oposite direction that i ordered first time
if they spot me again i repet the steps (until i go near 200 meters than i change until i go at 80 meters and so on)
i play this mouse and cat game until they finish depth charges and they live me allone

if you want to use wasserbomben sound you must use the stormyfly soun mod collection - it is compatible with MO and tdw UIs (in fact they have the same sh file - this is for compatibility)

down from here: http://www.subsim.com/radioroom/showthread.php?t=164552
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