Thread: [WIP] FX Update
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Old 02-27-11, 12:43 AM   #8
Kapten Nemo
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Join Date: Feb 2011
Location: Indonesia
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Quote:
Originally Posted by Captain von Keldunk View Post
P.S2 I finally rid my game of these evil oil spots.
I deleted 19particlegenerator-byte 6591 in TDW_FXU_Slicks_and_Spots_Particles, and made a copy of 560 particle generator in particles.dat and changed life time to 600, and used it in stead of "19particlegenerator-byte 6591". With these changes. evil oil spots (souls of the dead seamen?) do rise up from the sea but they die soon. You hardly notice them any more.
Hi TDW, may I ask u something about this file TDW_FXU_Slicks_and_Spots_Particles.dat in FX update 11 mod. If I open that file with Silent3Ditor, there is a misplaced child chunk no.15 (Follow Parent) with Parent Id 0x0500ff520400f1fb, is it supposed to be at that position?
Then if I moved that child chunk to his parent with changed the parent id to 0x0500ff5204f1f0fb (no.14 parent chunk FollowParent), I think I never saw anymore these evil oil spots, without changed the particlegenerator as Captain von Keldunk suggested. Hope I am not wrong.
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