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Old 02-06-11, 10:19 AM   #11
Captain von Keldunk
Sonar Guy
 
Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
About oil spots and slicks and smoke balls

Hello
I had this problem too, I have a ati card.
I changed particles\ funnelsmoke\ waterReflection Frustrumtest, was False
to True, and so far I have not seen oil spots or standing slicks and smoke balls any more.( I was wrong)!! Maybe this Frustrumtest thing should be true? Needs more testing I think.
Hope this helps
P.S I played tutorial mission were you sink tree ship as a test, and I had tree oil slicks from tree sunked ships following my u-boat.
did another tutorial mission and it was 3 oil slick following my uboat.
P.S2 I finally rid my game of these evil oil spots.
I deleted 19particlegenerator-byte 6591 in TDW_FXU_Slicks_and_Spots_Particles, and made a copy of 560 particle generator in particles.dat and changed life time to 600, and used it in stead of "19particlegenerator-byte 6591". With these changes. evil oil spots (souls of the dead seamen?) do rise up from the sea but they die soon. You hardly notice them any more.
__________________
SH

Last edited by Captain von Keldunk; 02-09-11 at 02:04 PM.
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