![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#11 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
|
About oil spots and slicks and smoke balls
Hello
![]() I had this problem too, I have a ati card. I changed particles\ funnelsmoke\ waterReflection Frustrumtest, was False to True, and so far I have not seen oil spots or standing slicks and smoke balls any more.( I was wrong)!! Maybe this Frustrumtest thing should be true? ![]() Hope this helps ![]() P.S I played tutorial mission were you sink tree ship as a test, and I had tree oil slicks from tree sunked ships following my u-boat. ![]() did another tutorial mission and it was 3 oil slick following my uboat. P.S2 I finally rid my game of these evil oil spots. ![]() I deleted 19particlegenerator-byte 6591 in TDW_FXU_Slicks_and_Spots_Particles, and made a copy of 560 particle generator in particles.dat and changed life time to 600, and used it in stead of "19particlegenerator-byte 6591". With these changes. evil oil spots (souls of the dead seamen? ![]() ![]()
__________________
SH ![]() Last edited by Captain von Keldunk; 02-09-11 at 02:04 PM. |
![]() |
![]() |
|
|