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Old 02-20-11, 08:34 AM   #12
WH4K
Frogman
 
Join Date: Dec 2010
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Good point, even taller things such as cranes become magically "cloaked" from any sort of real distance. In "docks" I was including all manner of harbor structures.

It seems as if the first thing I see in a harbor - aside from the ships - is always the lighthouse beacon(s). But I don't think they're visible far enough out. Have to do some in-game testing to be sure. It does make sense that one would see a lighthouse's light before seeing the lighthouse itself.

Setting up torpedo shots at any sort of serious range in this game is pretty hopeless with stock optics & radar, and after reading about some of the other mod efforts, I'm realizing why. It's not only the severe limitations of our displays, whose rather pathetic pixel density (~110 ppi or less) prevent seeing sufficient detail at distances where subs historically set up shots. The in-game scopes have wrong fields of view, and the radar is a huge mess.

I'm going to need more mods than just TMO to fix that. Fortunately, others have done the heavy lifting, and it's just a matter of figuring out which mods to use.
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