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Old 01-31-11, 09:51 PM   #39
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
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Quote:
Originally Posted by Schwieger View Post
My idea of accurate sea behavior includes:

tides
currents
thermal layers
accurate sea floor
rouge waves
accurate trough to crest distance

I don't care so much about how it looks, as long as it is accurate
Hi mate,

According to my programmer buddy :

tides: possible but not easy

current : possible but unnecessary and to difficult for little add on gameplay

thermal layers : possible without problem but to achieve perfectly would need lines of code.

Accurate seafloor : not possible so far no cpu could cope with that but something that look better than sh5 really possible.

rough wave : not sure exactly what you mean but if you are talking of ship behavior in rough wave he said possible

accurate trough to crest distance : possible to a certain point

To sum it all a lot of sea behavior could be achieve with code but nothing will be perfect like in any other simulation out there, maybe in a 100 years if we are still on the planet as a race.

Best regards Hans
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