Quote:
Originally Posted by Schwieger
My idea of accurate sea behavior includes:
tides
currents
thermal layers
accurate sea floor
rouge waves
accurate trough to crest distance
I don't care so much about how it looks, as long as it is accurate 
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Hi mate,
According to my programmer buddy :
tides: possible but not easy
current : possible but unnecessary and to difficult for little add on gameplay
thermal layers : possible without problem but to achieve perfectly would need lines of code.
Accurate seafloor : not possible so far no cpu could cope with that but something that look better than sh5 really possible.
rough wave : not sure exactly what you mean but if you are talking of ship behavior in rough wave he said possible
accurate trough to crest distance : possible to a certain point
To sum it all a lot of sea behavior could be achieve with code but nothing will be perfect like in any other simulation out there, maybe in a 100 years if we are still on the planet as a race.
Best regards Hans