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Old 01-24-11, 02:33 AM   #63
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
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Quote:
Originally Posted by BowfinSS287 View Post
...
so we wouldn't lose Black May....thanks for this
There is no point to keep/play the original Black May. BM can be a campaign mission, but not a whole campaign itself.

Those who never had the chance to play the Black May campaign so far, there is nothing to miss. Is the most boring campaign in SH5. It sums only 3 month of play starting March 43 until June 1 and each month you have to do only tonnage mission. Thats all, absolutely nothing else. Only good thing is that we have access to the latest weaponry and technology for our sub, but 3 months is not enough even to warm up. The stock BM is a fail campaign, made in rush just to end the campaign tree somehow dramatic.

Now, this mod fix the last campaign and open the horizons by extending the original 3 monthly tonnage mission to a 3 year tonnage mission and also add some extra objectives. Overall there is 10 mission in this extended campaign, 2 based on historical events. We have access to the latest technology for the sub and plenty of time to use it.

Most important, starting 43, the dynamic campaign its just getting very interesting and full with surprises. Plenty of wolfpack activity in North Atlantic, huge convoys with heavy escorts that include even carriers etc. The best encounter so far was to meet an ocean liner surrounded by 8 escorts rushing in the middle of Atlantic at max speed. It was such a great visual event that I even forgot to attack or at least take a screenshot. Personally, I really love this campaign and what it offers, never again I will play any previous campaign.
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