Thread: Campaign End?
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Old 12-30-10, 01:34 PM   #9
jdkbph
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I was somewhat intrigued by this discussion so I went through the campaign CFG files to see what would be required, as a minimum, to get a success (and just a success... not a MAJOR success) in every one of the sub campaigns (Drumbeat, Mare Nostrum, Western Approaches, etc).

In other words, near as I can figure, this is what the game designers intended a super successful sub captain (and we're all super successful in our own little game worlds, right?) should look like.

Here are the totals:

Warships/Combatants
11 CVs or BBs
12 CA or CL
11 DDs, FFs, or Corvettes
2 SS
3 AMC
7 AP
3 unspecified warships

This, to my mind, would represent the greater part of of a "world naval power" class battle fleet. Using approximate average displacement for these ships, the total would be around 496,000 tons.


Merchants

1,635,000 tons

In addition...

14 Tankers
5 Cargo ships carrying war materiel
5 Liberty Ships
27 generic merchants

And 3 unspecified ships (merchant or warship presumably)

Using approximate average GRT for the merchant ships called out by type, the total would be around 2,000,000 tons.

Would this (warshis/combatants + merchants sunk) be enough to affect the outcome of the war in Europe?

JD
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