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Old 12-24-10, 07:43 PM   #14
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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Quote:
Originally Posted by Paulski View Post
Thanks for all the replies, everyone. It's all becoming clear now

I think I will use fuel limit, but only when I start a new career. On my current career I still want to practice attacks, especially against convoys.

I read a lot about the GWX mod. What are the most important features of this mod? And will it be more difficult to sink ships?

Oh, and happy holidays everyone!
Happy holidays to you, too.

Many of the GWX modders (may their tribe frutify!) write here, so they can give you the technical details...

For me:

1) a far more realistic range of merchant and naval targets.
2) much fuller, interesting home harbors.
3) harder-to-sink targets, requiring more thought and precision
4) a deck gun that doesn't sink BBs with four shots
5) airplanes that actually kill you
6) widespread mining
7) "real" events scripted into the game -- Battles of Narvik, for example
8) 650+ plus page manual that is nearly an encyclopedia the U-boat war
9) all done by dedicated volunteers who don't charge a dime.

I could go on, but I would run out of breath.
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