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Old 12-02-10, 11:15 AM   #8
NGT
Lieutenant
 
Join Date: Sep 2006
Posts: 259
Downloads: 290
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The Feedback

Quote:
Originally Posted by Stiebler View Post

.....................................

Therefore, anyone who wishes to try out for themselves this first weather fix should download the link here:
http://www.subsim.com/mods1/nygm/Stiebler_EnvSim.7z

...........................................

*WE WANT FEEDBACK*


Stiebler.
Hello Stiebler, h.sie and other friends

There is the results from my test with Stiebler's first approach.

................................Test Protocol:...............................

PC with 4 GB RAM, (3.25 effective) with Windows XP 32 bits
Processor: Intel Core 2 Duo 6850 / 3.0 MHz
Graphics by ATI Randeon HD 5850

NYGM 3.4 with MEP 3.0 16 km environment and several additional ships

(MEP 3.0 16 km is standard environment for LSH3-v.5)

Patrol with full campaign filles, no empty campaign filles. Attack and sink some ships, for better game reality.

Flottila II, start at 1.4.1942 // patrol end at 3.5.1942 >>> 32 days

All test/patrol inside area AK, north Atlantic

Time compression 2048 at 95% of game time.

Weather check every 3 hours, average value.

U-boot IXC

................................................The Test.................................................. .

Starting wheather: 5 m/s wind 1/4/1942.........23:30
.......fog+precipitations none from Lorient FRANCE

1st change: 3.4.42 at 23:00......1 m/s.................fog+precipitations none
2
change: 5.4.42 at 21:30......9 m/s.................fog light+precipitations none
3 change: 7.4.42 at 15:30......15 m/s.................fog light+precipitations none
4 change: 9.4.42 at 10:50......12 m/s.................fog light+precipitations none
5 change: 11.4.42 at 05:40......15 m/s.................fog light+precipitations none

................................SAVE+EXIT......... ..................(must take children from school... )

6 change: 13.4.42 at 01:50......10 m/s.................fog light+precipitations none
7 change: 14.4.42 at 20:00......7 m/s.................fog light+precipitations none
8 change: 16.4.42 at 11:30......13 m/s.................fog light+precipitations none
9
change: 18.4.42 at 05:00......9 m/s.................fog light+precipitations none
10
change: 19.4.42 at 16:00......1 m/s.................fog light+precipitations none
11
change: 21.4.42 at 04:20......9 m/s.................fog light+precipitations none
12
change: 22.4.42 at 16:20......6 m/s.................fog light+precipitations none
13
change: 24.4.42 at 04:50......0 m/s.................fog none+precipitations none {=8 days stick at 0 m/s}
14
change: 2.5.42 at 08:30......3 m/s.................fog light+precipitations none
........................GAME PAUSE FOR 20 REAL LIFE MINUTES.........................wind change after 3 game hours only:
15
change: 2.5.42 at 11:40......10 m/s.................fog light+precipitations none
16
change: 3.5.42 at 13:40......11 m/s.................fog heavy+precipitations heavy {=next change after only 1 hour}
17
change: 3.5.42 at 14:40......15 m/s.................fog heavy+precipitations heavy

END PATROL INSIDE AREA AK


..............................Test End.......................................

As we can see, the rain is not a common phenomenon on my computer.... Same for the fog.....

And the wind seems to be more often over 7 m/s.

The 20 minutes paused game do not affect weather counter, obviously, it continue counting.

The weather stick on 0 m/s now, instead of 15 m/s (but I like that ).


@Stiebler: I should continue with equator area, with the same protocol, or you would like I change something?

Thank you all for yours attention
(hope you understand basic English...)

Last edited by NGT; 12-02-10 at 11:32 AM.
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