Yes, I will correct the spelling error. Thanks

I am terrible at spelling and always rush type.
I call it organization because it makes it easier for my imagination to handle and accounts for so many unknown circumstances that may affect men onboad a submarine.
The game Hearts of Iron game me the idea and the more I think about organization loss rather than fatigue, the more personal gameplay I get. I want the skills reward to have an effect on performance not fatigue.
I have already noticed a small error but it will be a simple fix.
I forgot to add a small penalty to the engine rooms when crew first enter.
So as it stand at the moment I could just send a man to the R&R at the front of the ship for a cup of coffee and then pop him back in to the engine rooms.
I did not realise that I could do this ten times and end up with a fully organized man would take a while but to me it is unacceptable.
I was supposed to set a small penalty for station hoping that negates the abuse of the minor boost to energy when sent to the front R&R (rest and recoup).
It is simple to do yourself if you know these areas in the basic.cfg.
I will test this a post new setting tommorow morning as its late now.
I have just played another mission and thought it was very close to what I want.
I have tunnel vision at the moment so every bit of feedback I get is a good thing.
You see I have my way of dodging attacks so damage is so varied I cannot test all scenarios and tactics. I will try and get a balance when different players experience different damage situations.