Quote:
Originally Posted by Pisces
Ok, makes sense. 
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at the final version i have also use the x1,5 / x6 / x12 zooms for attack scope (as allready is done at the widescreen version) so the factor when player is at x6 zoom of attack scope is now ''2'' .by this factor the calculations are 'one second' job in your mind before puting them on rings.
i hate to have a digital calculator beside my pc when playing the sh3 thats why i made this change
ps: yes ,at my personal setup the rings have this scratch that you mentioned....
Quote:
Originally Posted by sabretwo
Makman,
I am a little confused about your "manual/auto" button. If I enter a firing solution into the TDC using the AOB Finder (as I would previously in OLC Gold), do I enter it with the button set to manual or auto and do I change it after entering the firing solution to "lock" it in?
In OLC, procedure was to close the TDC panel after entering the firing solution and thus it would automatically update the firing solution while tracking the target.
Is this the same with your "manual/auto" button, or is there some other button I haven't found for locking the solution once entered?
Thanks in advance.
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the color of tdc's button is showing you the mode of tdc :
green light = tdc on auto update mode (at Olc's gui the tdc is NOT showing at this mode)
red light = tdc on manual input mode
you can enter data into the tdc ONLY at manual mode (red light) and always the scope must be UNLOCKED when tdc is at this mode.
when tdc's light is green the tdc is updating and you can have (if you like) your scope locked on target at this mode.
Quote:
Originally Posted by sabretwo
BTW...I LOVE the widescreen version of your mod! That was what ultimately got me to switch from OLC. Really great work!
Also...I have found a number of miscellaneous tutorials spread around in different threads and in the tutorial folder in the MaGUI RAR. I am integrating them into one document for my own use as a consolidated guide in how to use your interface and attack methods. When I'm done, I was going to PDF it for quick and easy access. If you want me to send you a copy that you can include in future versions of MaGUI as a user manual, let me know. It would probably save new users a lot of time and headache trying to find all of these various tutorials and instructions throughout the threads and download folders.
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have in mind that the zooms for attack peri in widescreen version are x1,5 / x6 and x12 (and not x15 as it is at normal version). this is done so in order the player to use the factor of 2 (instead of 2,5) when is taking measurments at x6 zoom of attack scope--read the readme for optics. i made this change becuase it is very easy to do the calculations with your mind by using the factor ''2'' .
your pdf manual will be very wellcome and i am going to include it in the documents of final version of MaGui.
just make sure that you will describe the situation with the x1,5/x6/x12 zooms at attack scope (for that reason use the widescreen version of MaGui and not the normal one) becuase the final version of MaGui ALSO USE THE x1,5 / x6 / x12 zooms for the attack scope (the x15 zoom is...history by now)
ps: the final version is 100% completed so expect a release in the next few days
bye