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Old 11-09-10, 11:42 AM   #9
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
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Quote:
Originally Posted by divingbluefrog View Post
Hi,

It works great with MeshAnimationData. But did you also succeed with MeshAnimationData2?

By the way, I'm struggling for a while now with a correlated problem.
I can't export the mesh Body01 with S3D without loosing a lot of vts. The original mesh has 15206 vts. Roughly, 1751 faces connected to more than 5000 Vts (3 vts by face) and this for the three channels thus the 15000 vts. I suspect this unusual cut-out to be tied to the internal process of MeshAnimationData2.
When opening the obj files, vertices and faces are OK, but I ended up with only 1216 vts for the main and uv2 files and 1285 for the uv3 file.
Of course, reimporting this mesh in Body01.dat goes to a wracked mesh in game.
I've deciphered 90% of the internal structure of the model chunk and until now I've found nothing wrong.
Any hints will be welcome...
Hi divingbluefrog,

I would like to know what is the difference between the two MeshAnimationData and MeshAnimationData02?

Best regards Hans
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