Thread: Modding help
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Old 10-19-10, 04:18 PM   #7
Madox58
Stowaway
 
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You start with the torpedo .sim file
and follow the ID's for the effects through the particles.dat and then follow more ID's to the materials.dat.
There might be a setting in them that controls the depth but
I'd think it's a hard coded issue since they vanish at around 200+ something meters anyway.
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