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Old 10-08-10, 03:41 AM   #43
Stiebler
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LGN1 said:
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The NYGM team had the nice idea to use morale to get a long-term effect. IIRC, they did it by giving the morale step a negative sign. Unfortunately, this has two minor problems: 1) If the journey is too long or you choose a too large morale step, the morale can become negative. 2) Morale is only reduced in the rest quarters. So, you need to regularly move your crew around so that anyone gets a morale reduction (and you should set 3d Render to your max. TC rate). As a consequence, the long-term effect only works well with micromanagement.
Yes, that is substantially correct, and the reason why subsequently I reduced the morale effect for key personnel (especially officers) in NYGM. As a result, it has been a very long time since I last had any trouble with crew management on NYGM U-boats. (I don't think morale is improved in the rest quarters, in Observer's NYGM implementation; it was so long ago that I've forgotten now).

The big problem was persistent poor morale if you don't sink ships. Sail a couple of months without sinking anything, and morale fell too heavily. But if you command a IXd2 U-boat in 1944, you're not likely even to encounter any targets as you patrol from Bordeaux to Cape Town or the Indian Ocean (attacking convoys with such a large boat is suicide in 1944). Similarly, very long schnorchel patrols in 1945 from Norway to the English Channel area, without ever seeing any targets unless one encounters a chance convoy en route, ruined the crew's morale.

I never thought of changing the 3D-render effect, always left it at tc=32.

Stiebler.
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