I think the cause of the problem was a "double folder" error when extracting the mods.
I now have in my activated mods list:
Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Ubisoft\SilentHunterIII\MODS]
Additional Record Covers
BritishAsdicMkIFinal
Capt. Teach's Color Icons
Das Boot Clothes
Das Realistic Food
Dönitz Picture With Fly
Elite U-boat Binoculars
Floppy_Cap_Fix
High RPM
Improved Submarine surfacing
Internal U-Boat Sound Effect
Kiel Map Detail
LifeBoats&Debris_v4
MightyFine Crew Mod 1.2.1 Stock faces
MoraleMod
No continuous 'Ship spotted' V1.2 for GWX3+Rubinis RocketFix
OLC's Modified Searchlight Beams for GWX3
pascal_damage_screen
pascal_map
Pascal_Port_People
RadioMessage - MorseCodeOnly
Real Depth Charge
sobers real smoke darker and a brown tint1.1
Spirit of machines
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Torpedo damage Final ver2.0
TwistyPeriscopeThingyMod
U-Boat Bases Map with New St Nazaire
Undersea_Mod_Reworked
Waterstream+Exhaust Combi V2.3 for GWX3
Rapt0r's Instruments V3.5
OLC 'Gold' MkII ~ Option 3 ~ Environment with EDE and GUI
However, I am still puzzled:
* ANZACMICKS Weathered Type VII cannot be activated as "README.TXT" has already been altered by "Rapt0r's Instruments v3.5" mod.
* FM New Interior v1.0 cannot be activated because of a number of conflicting OLC Gold MkII files
* Rapt0r's Das Boot Interior cannot be activated because of "read me.text" on Rapt0r's Instruments mod and OLC Gold
* Conning Tower open hatch 093food cannot be activated because of a similar conflict with these two mod files.
Can someone explain the what the problem is and how it is overcome please?
Thanks.