Thread: Critical hits
View Single Post
Old 09-27-10, 11:36 PM   #8
Capt. Morgan
Commander
 
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
Default Just to get back to the OP for a moment...

Quote:
Originally Posted by microlime View Post
I have installed GWX 3 before and I kept gettin CTDS (I think it was on account of low sys spec) no matter what I did and I had to unistall so I am going to try GWX 2(or even gwx 1).

Stock works fine though no CTD ...
You should try the NYGM super-mod http://www.subsim.com/radioroom/showthread.php?t=139231 It's a vast improvement over stock, and a lot lighter on your computer than GWX.

It has an entirely different sinking model from stock (100% flooding)- so you'll very rarely see a ship split in half. Read the manual for details, and also note the optional mods that come with it (in particular restoring standard map contacts - by default they are semi-hidden in NYGM - probably a bit too challenging if you're just starting to learn the game).

Quote:
Originally Posted by desirableroasted View Post
I know that for the C3 and C2 merchants it was better to unlock and aim a bit aft of where the auto-lock pointed. Seemed to hit the engine room more reliably.
That's good advice. If you unlock your target and set your sights just ahead of her, you can fire torpedos at different parts of the ship as they cross the wire - just as long as the green triangle is showing. Just remember to open the torpedo doors first.
__________________
There are no great men, only great challenges that
ordinary men are forced by circumstances to meet.
-- Admiral William Halsey

Capt. Morgan is offline   Reply With Quote