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Old 09-27-10, 04:35 PM   #12
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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Quote:
Originally Posted by SteelViking View Post
I really like the idea of the depth checking tool, because realistically, using the atlas echolot could alert a nearby enemy ship to your presence. I don't know if this behavior is actually in SH5, but I am always afraid to check depth when near an enemy either way.
And you're right. If the sound is lound enough to bounce of the muddy bottom and come back to you so that you hear it - it's definitely loud enough to alert enemy sonar monster (who never sleeps). I'm stuck with the depth tool, but will unstuck on weekend. Hopefully.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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