wasn't satisfied during testing of changes made of the instant off when you mouse out of the messagebox, top right bars, officers, and essential controls (I added this - essential controls are the heading, depth, etc.). Thus I gave them user definable time delays:
v4.5.0 - added a new user option that allows the messagebox to scroll out of view when not moused in. Default value is False (disabled) (MessageBoxScrolls)
- added a new user option that when MessageBoxScrolls is enabled controls the time delay before the messagebox scrolls out of view. Time is in seconds
and default value is 5.0 seconds (MessageBoxHideTD)
- added a new user option that allows the Officers to scroll out of view when not moused in. Default value is False (disabled) (OfficersScroll)
- added a new user option that when OfficersScroll is enabled controls the time delay before the officers scroll out of view. Time is in seconds and
default value is 5.0 seconds (OfficersHideTD)
- added a new user option that allows the user to select which officers are rendered in the officer bar. Default value is all officers rendered
(OfficersToRender)
- added a new user option that allows the top right bars to scroll out of view when not moused in. Default value is False (disabled)
(TopRightBarsScroll)
- added a new user option that when TopRightBarsScroll is enabled controls the time delay before the top right bars scroll out of view. Time is in
seconds and default value is 5.0 seconds (TopRightBarsHideTD)
How's this for uncluttered UI? Everything that is usually visible is still visible just scrolled away from view until you mouse into it's area:
Just have to make changes to the SH3 and SH4 UI styles and v4.5.0 will be ready