UPDATED
I made a hard version of the same mission to give player who like additional challenge something challenging to beat(If you win this one you're either lucky that not more enemy spawned at the start of game or a very capable skipper)
http://www.subsim.com/radioroom/down...o=file&id=2837
v Hard Sept 28th 2010
The purpose of this version is to increase the difficulty such that player would appreciate
making it to the finish area and successfully completing the mission. This means the difficulty
has been raised a notch to better reflect the Allies forces attempting to enforce blockade
in and out of the Gibraltar strait to non NATO submarines.
Maybe this will work?

Piggybacking

at shallow depth turning on the high frequency sonar . . .

Could this Cruise ship be the safe ticket out of Gibraltar and into the mediterranean?!

You're the skipper, your call!

Hard version changes
Added more probability of enemy combatant to increase the difficulty more for those who like challenges.
Added more doctrines.
Changes in tactics.
Added more dynamic to enemy order of battle in the scenario for replayability and gameplay
For error reporting please reach me via subsim: Castout
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Other version
Newest Version 2.02
http://www.subsim.com/radioroom/down...o=file&id=2835
v2.02 Sept 28th 2010
V2.02
Fix waypoint for a platform to avoid it colliding with ocean bottom
Made little modification to a single AI tactic
V2.01
Change/fix a report message to better indicate real situation
V2.00
An improved version of the original version to add more challenge and added some doctrines.
A long mission. Use time compression and auto sonar wisely.
You can leave the game to run while doing other things but do not neglect it.
Stay vigilant and Godspeed
Installation
Put everything in scenario folder