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Old 08-29-10, 05:10 PM   #40
THE_MASK
Ace of the deep .
 
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Join Date: Jan 2006
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Quote:
Originally Posted by Trevally. View Post
Hi Krauter,

Just wondering if you have any updates since TDW added new commands. The new advanced knuckle really can add to the ones you have made.

I have just finished one for aeroplane attacks:-

[AS]
Pesky Aeroplanes!
[CATEGORY]
Evasion
[COMMANDS]
crash_dive,0,0,0,0,0,0,0
Get_depth_under_sub_keel,0,0,0,0,0,0,40
Set_new_depth,50,0,0,0,0,0,1
Ahead_one_third,0,0,0,0,0,0,5
Activate_hydrophone_station,0,0,0,0,0,0,10
Sweep_hydrophone,0,360,120.0,897,0,0,1
Report_nearest_sound_contact,0,0,0,0,0,0,10
Leave_hydrophone_station,0,0,0,0,0,0,10
Activate_NavMap_Station,0,0,0,0,0,0,0
Wait,0,0,0,0,0,0,1800
Periscope_depth,0,0,0,0,0,0,60
Activate_Scope_Station,1,0,0,0,0,0,2
Rise_whole_obs_periscope,0,0,0,0,0,0,10
Sweep_Scope,1,0,360,60.0,192,0,10; (11000000)
Report_nearest_visual_contact,0,0,0,0,0,0,10
Lower_whole_obs_periscope,0,0,0,0,0,0,0
Leave_Scope_Station,1,0,0,0,0,0,0
Ahead_standard,0,0,0,0,0,0,0
Surface,0,0,0,0,0,0,90
Radar_turn_on,0,0,0,0,0,0,5
Radar_set_continuous_sweep_mode,0,0,0,0,0,0,20
Report_nearest_radio_contact,0,0,0,0,0,0,0
Activate_NavMap_Station,0,0,0,0,0,0,10
[COMMANDS_END]

I had to add "crash dive" to the \scripts\menu\TheDarkWraithAutomation.py

class AutomationCrashDive( TDWAutomation.AutomationScriptInFile.BaseAutomatio nCommandUndefined ):
def Execute( self, elapsedtime ):
if GetSubIsUnderwater():
return "skip"
else:
Game.SubmarineCommands.ExecuteCommand( "Crash_dive" )
return True

and:-

,[ "Crash_dive", AutomationCrashDive ]


Commands I am going to try to add next are:-

Man deck and flak guns
fire at will etc
Nice , is there a teleport function in the automated scripts ? Teleport to inside sub first maybe .
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