Quote:
Originally Posted by SteelViking
I do a lot of work with shadow maps and have become an expert at editing them, but making a new one from scratch.......that will be a difficult task  . I assume you are keeping these new ships in .dat format right? When you import these ships, are they utilizing external or embedded textures?
I think that I can make em. The real hard part when it comes to adding the shadow map, is that a UV map will have to be added to the .dat to actually use it, where to use it, and the UV map will have to be set just right to line everything up.
|
Yes they are in .dat form. They can utilize external or embedded textures. In DAT form the UV coordinates for the texture are already included.
I don't think the light map would be that difficult. It appears that it uses the same UV coordinates as the base model. I say that from this:
[Texture 1]
TextureName=
LightmapTextureName=
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1
I read this as supply me (game) the needed textures and I'll use the existing UV coordinates to make it happen.
Even if I'm totally out in left field on this one we have to figure out how to make new lightmaps anyhow. Whether we import ships in DAT form or GR2 form they will need new lightmaps. So it's best to figure it out now rather than later.