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Old 08-13-10, 05:43 PM   #416
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by elanaiba View Post
I could see 2 possible - if far fetched - options for submarines to be more reactive to player actions:

1) use the "patrols spawned from base nodes in relation to threat areas

OR

2) use once a player sends a contact report, use an external tool to analyze the coordinates and generate a mis file with wolfpack headed to intercept. The campaign can dynamically merge mission files if an objective is achieved or failed so maybe a trick can be pulled there ...
ah so the game reads these mis files during the game and not just at game start?
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