Quote:
Originally Posted by elanaiba
I could see 2 possible - if far fetched - options for submarines to be more reactive to player actions:
1) use the "patrols spawned from base nodes in relation to threat areas
OR
2) use once a player sends a contact report, use an external tool to analyze the coordinates and generate a mis file with wolfpack headed to intercept. The campaign can dynamically merge mission files if an objective is achieved or failed so maybe a trick can be pulled there ...
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ah so the game reads these mis files during the game and not just at game start?