Quote:
Originally Posted by privateer
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The top of the gr2 file has been edited ... 
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For using this old stuff (reworked code), you changed Magic Value, header size, file version and Type Tag as in old (6) version of gr2-file. Right?
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But the same Magic Value (as in SH5) was used in 6 version of gr2-file.
Is it limitation (error) of old code (and old coder )? ... or we have initially different Magic Value in files... you and me?
I have Buka's version of game with patch 2...
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Stock Magic value for this file:
29 DE 6C C0 BA A4 53 2B 25 F5 B7 A5 F6 66 E2 EE
P.S. My conclusion... For work of your code (reworked old code) is enough to change Magic Value only.
And this limitation (error) must be corrected...
... and need to use game's granny2.dll ver. 2.8.30.0... 
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Example:
File CharacterBodyParts.GR2 with changed Magic Value only.
Using Privateer's exe-file characters body parts have been extracted.
Using DE textures (diffuse and normal) have been attached to body parts (material has been created).
You see D_Torso02 body-part:
__________________
Alex ®
Moses said: "Don't create yourself an idol"...
Last edited by Anvart; 08-05-10 at 03:52 PM.
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