Quote:
Originally Posted by She-Wolf
ah, thank you Nisgeis - glad that is sorted. 
I suppose I would have realised in time as the X-series space sim games from Egosoft have a similar information bar. I just would not expect to see them in a peaceful environment and on friendly ships that were moored
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Ship "health meters" can be turned off in the gameplay options if you like, but I suspect they are showing up on moored ships because the vessels have damaged themeslves by bumping into harbor structures or the bottom.
You can also add the clock to the interface with either a modded UI (as Sober linked) or with skwas' simple clock mod:
http://www.subsim.com/radioroom/showthread.php?t=165545
Good to have choices!
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Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason.
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