Thread: External tubes
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Old 07-19-10, 11:06 PM   #7
peabody
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Quote:
Originally Posted by jhapprich View Post
tried the "ExternalTorpedoRoom" , didn`t work. so far i`ve managed to implement a second bow torpedo room.surely one can redesignate it rocketroom.if i can make an additional bunker work and separate the tubes, i`m done with it. i don`t think it is possible to built a new weapon slot as the weapon type seems to be encoded in the game files, which only leaves aaguns,maincannons,decoys and torpedoes.but i will rebuilt my Hotel SSBN`s conning with additional rocket tubes and hatches and animate the rocket launch sequence.together with my new rockets, i will mod some torpedo to a R11 SLBM which will launch vertically.think it would at least look good.we`ll see...
I think your problem with trying to separate the bunkers in not in the upc file but in the .sim file. wpn_SubTorpedoSys. Your bunkers are "Rooms" and they have fore and aft storage. That's all. You can have external storage but that loads into the internal bunkers. I don't think you can link directly to them. So you can make 200 torpedo rooms but you still only have two bunkers, fore and aft.

Pebody
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