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Old 07-17-10, 12:22 PM   #134
Madox58
Stowaway
 
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Quote:
Originally Posted by TheDarkWraith View Post
yep. I'd love to be able to put some kind of shadow/normal map on the flags but haven't found a way to do it yet.
You need to UV map the base object for AO type maps.
Base textures and Normals use the same UV map so createing a Normal texture and assigning it in the files is simple.
The AO is a new UV channel that needs added.
then Burn the AO texture and assign it.

As for shadows on the water and Sub itself?
This seems to be only do able with a GR2 file?
I lost my test rig before I could fully test possible fixes.
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