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Old 07-15-10, 12:19 PM   #1
maillemaker
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Join Date: Apr 2007
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A quick addenda though, in my personal experience with perfectly zeroed and computer-assisted light, medium, and heavy land-based field artillery fires... it is an infrequent thing to hit the exact point of aim repeatedly. (Even when the firing unit is stationary in "direct-fire" mode/configuration... and the target is also stationary... in perfect environmental conditions.)
So what sort of "grouping" would you get at, say, 5000m direct fire?

Because what I'm seeing in-game, when manning the gun myself, is a variance of about +/-400m in the horizontal axis at about 3400m range. That's about a +/- 8 degree variance in the horizontal axis. Pitch and roll of the u-boat should certainly have a large effect on the accuracy in the vertical axis, but unless the u-boat is yawing or the gun is traversing the accuracy in the horizontal axis should be pretty consistent, I would think.

Quote:
Remember, your point of aim is just that... a 'point of aim.' Adjustment of your fire should typically be necessary... be it azimuth or deflection... or reducing your range to the target.
But it should be consistent, and it currently feels random. With one shot it fires to 200m to the left of center, with another it's 50m to the right of center.

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[EDIT: If you are a player manning the deck gun yourself, the deck gun sights remain 'inertially stabilized' and this is a stock SH3 bug. Deck gun sights do not pitch and roll with the U-boat and deck gun itself as they should. The 'inertial stability' of the deck gun sight is a separate issue from the accuracy of deck gun fire point of impact variance. At any rate the deck gun sights simply show your point of aim. In GWX, for those that are interested in playing with a more historical approach, it is recommended to let your crew do the shooting. U-boat captains had additional responsibilities during use of the deck gun as it was, and this method allows you to avoid the gunsight bug altogether.]
I always man the gun myself, because I can shoot far more accurately than the AI can. For one thing, the AI does not wait for the pitch and roll to come into a good firing condition. It seems that as soon as a round is loaded, the AI fires the gun as best it can, rather than timing the waves for a good shot. Makes me wonder what I invested in the gunnery training for, other than faster reloading times.
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