Quote:
Originally Posted by Hitman
As Privateer says, the problem is not creating animations, but the way the created animation is split and stored across the different files of the game. It is some sort of puzzle, and if you don't know where to place one of the bits or how to link it to others, it will not work correctly.
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Yes, but if not from scratch, then as I say (sorry, I was editing at same time that you answered), would it be possible to rebuild the models by respecting some "restrictions" that guarantees us that it will be "compatible" with the existing definition of the animation?
If we would know what are these "restrictions", maybe we could have freedom in the rest of the model to change it... Maybe it could be enough!(?).
Of course, if these "restictions" is the complete model, up to the last vertex, then that is not a solution, as we would need to adapt animation anyway... It is for that, that I wonder up to which extend we could modify the models without altering the animation...(?)