Quote:
Originally Posted by Nisgeis
It looks like it doesn't have an ambient occlusion map, which makes it looks flat. I don't think SH3 uses ambient occlusion maps, which would explain why it's missing. The reflection problem is a game engine problem with showing reflections of objects in .dat files.
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Crap, you are most likely right about the occlusion map. However, there are occlusion maps for wood, and for people included in SH5. So, we should still be able to use those along with the corresponding textures to re-skin the stuff. Of course, that takes it beyond a simple re-texturing job.