Quote:
Originally Posted by jimbuna
It is a fine line trying to form a balance between historical accuracy, realism and gameplay immersion.
One area we believed was seriously unhistorical was the games inability to prevent harbour raiding anywhere the individual chose.
To this end we put nets and mines, not so much as to make them impossible to enter but to at least make the effort more challenging with a leaning toward what was more historically accurate (certainly in most ports).
|
Hey jim, you got a map for murmansk?