Not for die hard realism.. but drinking is better than coughing hacking.. also when I play the game, the sounds are sometimes bypassed when coming out of time compression so I dont notice it all the time.. but I am considering reducing the volumn of the drinking bit if I get a next revision started.
Im wondering if any of you have thought of any other sounds you could suggest that would be a positive addition?
My next project plan was to change most of the annoying sailor voices and replace with voice acting done with friends that I have from all over the world.. over teamspeak. One stock voice sounds way too much like peewee herman, he is going to be the first to be thrown overboard.
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You may find me on one of these teamspeak servers:
Subsim.com - subsim.teamspeak3.com
WWII Battleground Europe, Allied, - ts.wwiionline.com:9988
Elite Dangerous, Gamers Cove - 82.21.87.49
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