Quote:
Originally Posted by SteamWake
Commercial simulators dont
If you watch carefully the chair actually moves in exactly the opposite direction of movement to 'trick' the senses into feeling G forces.
Accellerate the chair tilts up. Brake the chair tilts down.
The key is to fill the entire field of view to block out the 'horizon'.
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I was joking. Yes, I picked up the 'g-force' motion right away. It also tilts left when you turn right, all of which simulates Gallileo's rule of inertia and Newton's Third Law of Motion. With a flight sim chair it would have to be programmed to do the opposite - tilt in the direction of travel, as that's what pilots do to offset that very effect. Even inverted pilots in combat maintain positive G - most of the time.