05-21-10, 05:28 PM
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#13
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Nub 
Join Date: Mar 2010
Posts: 4
Downloads: 0
Uploads: 0
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Quote:
Originally Posted by Seefer
Dangerous Waters did have simplistic graphics but conversely, the simulation physics behind the game were incredible and based on Sonalyst's expertise in its work providing sonar alasysis for the US Navy.
Most sims today have the opposite stance, developers spend relatively little effort on accuracy and cutting-edge simulation AI & physics, spending most of their time on cutting-edge graphics.
The ideal situation would be a game that balances the qualities between accurate gameplay/physics with the graphics quality. Sadly I doubt we'll ever see this happen in today's game development climate 
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