If it's as modable as you claim, I should have no massive problem implementing a multi-player save system, a multiplayer shopping system, and maybe some time interface (if everyone picks the same time, they go at that speed, otherwise 1x) that you could stick on the side. However I can imagine that would cause some calculating problems for slower machines... perhaps it could be cloud-computed at the cost of some bandwidth... or some sort of buffer.
How's multiplayer work right now, what does the calculations? Host/dedicated server? Or is it spread out on all computers.
Any other problems I should look out for?
Oh lord, I just took a crack at the map.map. This might just be slightly really easy.
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