lol, I wish we could use compression in multiplayer.
Still though, when you can arrange ships in a manner that can simulate historical battles, even use fully playable surface ships.
You can have a map that lasts anywhere from 30 min to 6 hours if you so choose.
The whole time you can be coordinating between up to 8 other team mates via teamspeak/vent/skype, as if on radio to form an attack plan.
You don't rush into the center of a japanses attack force.
Maybe you send a sub in center, running deep, flank with the big ships and keep them at range. It really gets to be a lot of fun.
You just need the maps is all.
No one uses ubisoft for multiplayer in sh4, it's such garbage.
We use tunngle or hamachi, mostly tunngle.
I hope sh5 gets into a condition "I" consider to be worth buying, so I can get it already..lol
We have plans for sh5, moving all of our playable surface ships from sh4 to sh5, bringing over the entire wolfpack, making it look nicer. Lot's of plans.
